Exploring Fallout, the Gaming World’s Most Surprising Small Screen Triumph
The Fallout TV series is back to streaming services, and it's fair to say that viewers were agreeably astonished by the excellence of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture multiple facets of the gamer's journey.
We followed Lucy the vault dweller, trying to do the right thing and discovering that the ruined world made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his organization's dogma and causes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated badlands.
Setting the Stage for a New Chapter
The debut season's finale unveiled a major secret about those responsible for the nuclear war that condemned a group of people in underground vaults for hundreds of years. It also raised several enigmas unresolved for the next installment – and, now, hopes are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Going into the initial season, people were like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the reception to the show, so this time people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was a bit broken at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its creators ensured physical models and locations were fabricated, mirroring the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to feel like it’s tangible.”
In fact, virtually every element you see on-screen is real, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is developed by talented film-makers who are also longtime fans, alongside the visionaries behind the video games. This mutual respect for the lore is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This approach will foster a different audience reaction, something the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”